Hello, we are Thawed Codebase

We are a full service game studio headquartered in the Frozen Tundra.

We are a group of industry veterans
with a combined total of 35 years in the field

Our primary skills include programming (AI, UI, back-end, gameplay systems, engine programming), level design, VFX, and 3D Modeling. Currently, we are composed of 4 programmers, 1 producer/lead, 1 VFX artist and 1 3D modeler.

Some of Our Team Members

Erik Pederson, Executive Producer
Erik Pederson was a co-founder of Frozen Codebase. He served there as an executive producer on XBox 360 Live Arcade titles such as Screwjumper and Elements of Destruction, for THQ. Erik is a producer and project manager with years of experience.
Ben Geisler, CEO
Geisler was the founder and President of Frozen Codebase and is now CEO of Thawed Codebase LLC. Recent Thawed Codebase projects included Mortal Kombat X, Batman Arkham Origins, Minimum and an unannounced title at Human Head Studios in Madison WI. Over his 15 years in the game industry Ben has worked at five video game development studios, contributing to best-selling games for Xbox 360, PS3 and others. His past credits include Soldier of Fortune 2, X-Men Legends, Quake 4, The Incredible Hulk, Prey 2, Batman Arkham Origins, and Prototype, along with publications on game research and practical applications. Ben holds a Masters of Computer Science from UW-Madison.
Leonid , Senior Programmer
Born in Russia and moved to the United States in 2013. Mobile, Web and Game developer since 2008. Leonid loves programming and lovess creating content on the edge of technology and design. List successful/launched projects includes a word puzzle game for iOS that eventually reached top-1 position in Russian App Store and a professional game server hosting startup.

Contact us