We are a full service game studio headquartered in the Frozen Tundra.
We are a group of industry veterans with a combined total of 35 years in the field
Our primary skills include programming (AI, UI, back-end, gameplay systems, engine programming), level design, VFX, and 3D Modeling. Currently, we are composed of 4 programmers, 1 producer/lead, 1 VFX artist and 1 3D modeler.
Some of Our Team Members
Erik Pederson, Executive Producer
Erik Pederson was a co-founder of
Frozen Codebase. He served there
as an executive producer on XBox 360 Live Arcade titles such as Screwjumper and
Elements of Destruction, for THQ. Erik is a producer and project manager with years of experience.
Ben Geisler, CEO
Geisler was the founder and President of Frozen Codebase
and is now CEO of Thawed Codebase LLC. Recent Thawed Codebase projects included Mortal
Kombat X, Batman Arkham Origins, Minimum and an unannounced title at Human
Head Studios in Madison WI. Over his 15 years in the game industry Ben
has worked at five video game development studios, contributing to
best-selling games for Xbox 360, PS3 and others. His past credits include
Soldier of Fortune 2, X-Men Legends, Quake 4, The Incredible Hulk, Prey 2,
Batman Arkham Origins, and Prototype, along with publications on game
research and practical applications. Ben holds a Masters of Computer
Science from UW-Madison.
Leonid , Senior Programmer
Born in Russia and moved to the United States in 2013. Mobile, Web and Game developer since 2008.
Leonid loves programming and lovess creating content on the edge of technology and design.
List successful/launched projects includes a word puzzle game for iOS that eventually reached top-1 position in Russian App Store and a professional game server hosting startup.